. This must be the most searched topic about cities skylines after traffic. ago. Im not sure why the trucks don't priortise the pastures over the cities. 1 Planed Timber 6. If these 'orders' can't be satisfied by local sources, it will import them until the 50 percent level is reached, then it will stop. . #6. In the base game of Cities: Skylines, there are five materials that industry and commercial buildings work with: oil products, ore products, forestry products. When i put down a storage building (raw materials) and chose "fill" then it starts to import, before i even make my own goodsCommon causes include traffic jams, infrastructure issues, and industry imbalances. If you have “not enough goods to sell” then you have too little in that area. My industry area is collapsing because there is not enough raw material. -One sawmill and one logyard set to Balanced. This is to ensure that delivery vehicles dont go across the map thereby running out of vehicles to deliver with. But spreading out commerce without a good delivery system in place causes them to get shorted on goods to sell. 3) you have basic industry which relays 100% on import. If you have a lot of extractors, you are exporting a lot of raw resources. I am using the Industry DLC and all of my industries have lots of raw materials, but most of my factories say that they aren't enough raw materials. 1) Warehouses will not empty. Second forestry: The problem is same. 2. . This means you have 2 options, 1, Dont overproduce 2. . . . 1 Units and Materials 6. But the overplay shows. When i put down a storage building (raw materials) and chose "fill" then it starts to import, before i even make my own goods. . 2. This meant I didn't have enough trucks to share some crop with my pastures (they would run out of crops/raw materials). Primarily, it drives down the cost of that good so that people who need to purchase that good for their production have lower costs, which increases their profitability which allows for higher wages and faster leveling buildings. Iniciar sessão Loja Início Lista de descobrimento Lista de desejos Loja de pontos Notícias EstatísticasThis problem and the related ones get quite troubling when factories and processing plants scream "not enough inputs" when they are situated right next to a warehouse or raw material storage that is set to balanced and is over 80% full. Some still do, but some they just drive past. Set it to fill and it didn't work. So my processing buildings got no raw materials. A large ore extractor (bucket wheel excavator) can generate over 20,000 units (tons) of ore a week, but you need 4 or more storage areas to keep up with needs for factories. Is it posible to stop Importing and Exporting my goods? I want to store all the things i havest and create! When i put down a storage building (raw materials) and chose "fill" then it starts to import, before i even make my own goods. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasDescription Industry Import/Export What is your game version? 1. You've probably heard the term "economies of scale" where a system becomes more efficient the larger it is. Sadly offices do not create goods which means that your commercial zones will start to complain about not enough goods. The factories build up goods until they are full, then they spawn a truck to either deliver the goods to a commercial building, drop it off at a cargo station for export, or get on the highway and export it themselves. Oh yes. This works out best if the importing storage is well served by import/export infrastructure. . For example a crude oil tank that's importing ought to be as close as possible to a Cargo Train Terminal. I have an import/export problem with my Forestry industry. Also - all of my industry has a shortage of raw materials. I don’t think that “vanilla” raw material producers are producing the same thing the Industries DLC has gotten us into thinking is raw materials. I have made the same comment on similar threads. Occasionally they supply the local users,. When processors order materials, if there's no material/truck available locally, they import it So without a middleman (storage) holding on to some spare materials AND trucks to fulfill the processors' orders whenever needed, the processors will tend to import since the extractors' limited fleet of trucks are almost always in use for exporting. This won't be that much of a problem because my roads can handle the import traffic (They did before) but now my roads are empty when it comes to import traffic yet all industries and commercials are showing up as importing. i. If these 'orders' can't be satisfied by local sources, it will import them until the 50 percent level is reached, then it will stop. 1. The building will be the color of the raw material that it needs. The supply chain goes extractor -> refiner -> generic -> commercial. g. Jarhead Sep 9, 2019 @ 6:39pm. . Is it posible to stop Importing and Exporting my goods? I want to store all the things i havest and create! When i put down a storage building (raw materials) and chose "fill" then it starts to import, before i even make my own goods. If you don’t produce the raw materials in the city, then your only source will be import, which will come. So, I decided not to rebuild new Ore storage right away, and then one of my Oil storage. the rest goes to the freight yard for export. Press question mark to learn the rest of the keyboard shortcuts. * not including residential because it is irrelevant. The game models the movement of goods from one place to another, rather than simulating it in an abstract way. Is it posible to stop Importing and Exporting my goods? I want to store all the things i havest and create! When i put down a storage building (raw materials) and chose "fill" then it starts to import, before i even make my own goods. . 2) you had the "industrial space planning" policy activated. To produce petroleum, you’ll need an oil sludge. 2. . The supply chains export raw resources at the same time as it imports raw resources, giving you a deficit in money. Raw oil is raw oil, so you could have a zoned oil district and use the new oil storage buildings with all the benefits of storage. Cities: Skylines. The raw materials extracted by the zoned extractors and the new DLC extractors are the same. I have already deleted all the factories. A lot of people are reporting the same thing, myself included. Second forestry: The problem is same. The Import and Export Process. The simple answer is that you have created too many building that have no place to make deliveries, so they export. A community-led subreddit for Cities: Skylines and Cities: Skylines II, the city-builder games from…Jan 23, 2023. . Is it posible to stop Importing and Exporting my goods? I want to store all the things i havest and create! When i put down a storage building (raw materials) and chose "fill" then it starts to import, before i even make my own goods. Cities: Skylines. Is it posible to stop Importing and Exporting my goods? I want to store all the things i havest and create! When i put down a storage building (raw materials) and chose "fill" then it starts to import, before i even make my own goods. -I replenished the resources under your other specialized industrial districts. Which would give me an weekly income of 3000 ish, meanwhile I export oil for 25'000 with an expense of couple of quids in compairs. Cities: Skylines > General Discussions > Topic Details. Problem: Factory "orders" raw materials. e. . i turned it off and maybe your industry wont need so much raw materials as it will produce less. In Cities: Skylines, there are four basic types of natural resources. 2 Paper 6. A forestry-zoned area with few or no trees will import raw wood products and create goods from those products. Then warehouses stop functioning, no import, no export/transfers. At the same time, flour mill will try to order from that farm and will not get materials till the trucks come back. He is editor-in-chief at. Is it posible to stop Importing and Exporting my goods? I want to store all the things i havest and create! When i put down a storage building (raw materials) and chose "fill" then it starts to import, before i even make my own goods. Cities: Skylines. It does not let you control what buildings are growing easily so this problem happens most of the time. And when i try to empty the storage yard it goes to export instead of the sawmill, that is screaming for raw materials, right next to it! Hopefully these issues are the usual release day bugs that will be solved by the devs or some mod. A community-led subreddit for Cities: Skylines and Cities: Skylines II, the city-builder games from Colossal Order. . Cities: Skylines. I'll just build more general goods industries to see if my general goods import decreases a little and, eventually, it no long needs to import general goods. Also - all of my industry has a shortage of raw materials. And supprisingly, the logic behind the DLC is based on real life logic. the building will. Also, watch out for your RCI yellow industry. 5 Policies 6 Industries DLC 6. But yes, you can import raw materials. 5 Metal 6. Alas considering the cost for infrastructure (like cargo rail) and traffic issues as well as the different values for goods the only things worth exporting (producing more than local demand) are Unique Factory goods and at a distant second. not too much tho. CryptoIntroduction. I have more than enough ore according to my resource listing, but outside of zoning new areas how can I solve this. Exporting raw materials. . If all the warehouse trucks are busy when a local building needs to order resources, the local building will import instead. You'll only start exporting when the amount of raw materials needed by these processors are met. Often, a fully loaded cargo train passes straight thru the station. All subsequent storage buildings will only export as delivery rate will always be bigger than export capabilities (because all traffic from extractors go through this road). Oil and Mines produce raw materials and they require an extra step of processing the raw resource to base products. . That said, I do have some questions that I've not yet seen answered entirely about the way. . -I replenished the resources under your other specialized industrial districts. My industry area is collapsing because there is not enough raw material. . . Goods can be: 1: sent out of the city by trucks (on the highway) 2:Sent out of the city by train ( get a train terminal dedicated to that) 3: sent out of the city by boat (get. I've done too many tests, and. . First: let me define a few terms I will use to. If you’re importing or exporting a lot then you’ll always have some amount of issues. In this video I show you the workings of why in some cases your Generic Industries in Cities Skylines are shouting for raw materials, and that the remark giv. The way Cities Skylines works I believe there's a limit to the amount of goods other cities will take from you. Breaks down import/export information into raw/processed materials. The raw logs will fill up the stockpile and then excess logs are exported instead of being sent to sawmills. Looks like they broke even more stuff in the latest patch. Dexter Mar 17, 2015 @ 10:09pm. Cities: Skylines City-building game Gaming. 2. 2. The plantation deliver to export. . Since there are only 4 buildings complaining and you have enough fertile area and money, build some more small crop/fruit fields. First, try to focus on exporting and eliminate it. ago. In this guide, we’ll take a look at how Cities: Skylines 2 exports work and what you can do to maximize your profits from them. 2) Producers/factories send out an order for raw materials/goods which gets filled from an apparently arbitrary source: extractor/producer, warehouse/storage, or import. try making some wood and farm industry nearby and connect it with direct road or train. You could leave the import/inbound connections alone. I have 0 demand. Here are the ways in which a Commercial building can replenish goods, and my response to each one, in my particular. even factories right next to the highway have the problem of no raw materials. This is also true for Raw Material extraction. Either cut off the supply line or reduce demand if you want to stop imports. . You should get random import/exports around your city from timing issues. Make sure your products can get to the factories that need the materials. . . User account menu. This means you have 2 options, 1, Dont overproduce 2. After 40 hours in cities:skylines and 8 years of study/exp irl I would like to know how can i adjust import/export, its getting REALLY annoying. Also, I think the industry problem results in not enough goods icon problem. For forestry you have A raw materiel like trees and a processed material like lumber. But yes, you can import raw materials. Mod to make them infinite. In the current smaller city the materials won't be imported via road when deleting the outside train connection. -Did roadwork to interchanges and intersections to increase flow to 82%. Cities Skylines Industries DLC vanilla trick on how to get No Imports and Only Export good out of your city. . I have extractors right next to my production area for oil. But here are the issues I am seeing. They might eventually get replaced by even more aftermarket plants importing oil. Reasons Behind Cities Skyline not Enough Buyers Issue. If you own green cities DLC, you can use recycling. self. Exporting goods is done automatically in Cities: Skylines 2, but you will need to meet certain conditions to start the process. You can use the refined petroleum to supply factories. 2. . For the small silo's, they were 12/12 trucks being used (mostly travelling to other cities). Stealthy Dec 29, 2018 @ 11:27am. I wish it had a disable import raw materials toggle instead, because after a certain update I can't build raw materials warehouses without having my city swarmed by outside trucks even if I have a reasonable productionNote that factories complain about not having enough materials even if there's an import truck currently on the way to them. The sawmill only import. 2. The other is a materials producer that takes the raw resources and makes materials that your generic industries can use. GetRektNoobzHaha • 2 yr. Import / Export of Goods. I have the industry dlc but I don’t understand if that has any relevance towards the problem. When I place a silo, only raw materials are imported. . Material: -4416. -Did roadwork to interchanges and intersections to increase flow to 82%. . Even whenn using transfer controller to designate the extractor to the processor next door it never uses a spare truck it still isn't using inside but chooses to use the furthest truck to come back to it, this creating not enough raw materials etc before the slow truck always gets there too late. As someone who had build 8 Industry area all reach max level, I can assure you it does work, you just have to understand how it works. Cities: Skylines Console & Windows 10 Edition. Changes the colours slightly for import/export buildings so that it's clearer to see whether they are transferring a raw material or a processed one. So logs produced by your forestry buildings can end up being sold by your shops, having gone through a few steps of refinement. When i put down a storage building (raw materials) and chose "fill" then it starts to import, before i even make my own goods. Yes, warehouses should help. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. even if they are next to each other. Conflicts with Airport DLC own vehicle selection feature. A little trick to increase the forest is to add additional trees from the Decorations tab, and these. Hi All, I built up all four of my industries, but for some reason the raw materials are not transporting to the second tier buildings to be converted into things like paper, plastics, metals etc. -The structured industrial area is now generic only rather than four specialized industries which needed to import all their materials. Well thats dumb! I have a large industry area and two cargo stations. When it comes to the processors there's a difference though. I have 8 extractors, 2 sawmills, and one storage. 2. Raw Materials. Fun happens when these two problems coincide. If you only zone specialized industry on top of the resource, you will have too many extractors and end up exporting the raw materials and importing the refined materials. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasPre Industries DLC, if you created a forestry zone where there were no natural resources, the industry created would all be processers with the raw materials imported. Is it posible to stop Importing and Exporting my goods? I want to store all the things i havest and create! When i put down a storage building (raw materials) and chose "fill" then it starts to import, before i even make my own goods. Best. As others have said, just import. 2 Processor Rates 6. . 4. Now my understanding of the product chain is that things go from raw resource to refined materials to finished goods. . All cities start with at least one outside connection: the interstate highway that leads into town. Search within r/CitiesSkylines. Build more starage for raw materials (to store up your overproduction), so as to free up some exporting vehicles to make deliveries. . So I assume that this might be a different bug. . New comments cannot be posted. Cities: Skylines City-building game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment twinwindowfan. Cities: Skylines > General Discussions > Topic Details. 3. my population is almost 100k. I think alot here dont realize that you can import raw mats for all specializations. The pasture ist only import the crop - rarely, therefore frequently stopped the productions. . 2. A second batch of warehouses near industry or commercial that use them should optimize the traffic between them. When the warehouses start getting above the 1/2 mark. If you reach a vehicle limit in this freight system, then it will have issues. Eg you can import lumber but still need your own engineered wood plant to. . – Raw materials are processed into products. If you don't produce enough raw material this would happen. When you overproduce raw materials, the tree plantations, in this case are too busy exporting your raw materials so no trucks available to deliver to sawmill. I found that it was pretty unhelpful to see a building both importing and exporting the same thing, this makes it easier to. Use two-lane roads or turn off traffic lights. However it can do. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasWhen i put down a storage building (raw materials) and chose "fill" then it starts to import, before i even make my own goods. They do not deplete. 8 Plastics I have been facing this problem lately: The biggest part of my industrial area requests raw materials! Before suggesting something please be aware of the following facts: *It's not a traffic issue. Industries DLC buildings no longer import or export raw materials with outside of the map. But import of raw materials and export of processed materials will be displayed with the same color and under the same description in the outside connections UI. How to export goods in Cities: Skylines 2. all barns outside an industry area will have expenses and income recorded under "farming"). Developing new zones, as a whole, has been really difficult. Basically you want your storage facilities to handle the moving of raw products between producers and processors/export. 2. Help. Monday Sep 9, 2019 @ 12:04pm. Production. Industries: All raw materials get exported / no delivery to my factories. A second batch of warehouses near industry or commercial that use them should optimize the traffic between them. Sawmills import raw logs. 2. You can personally provide these raw materials by creating ores, oil, wood, and other resources yourself, or you can import them. You can just import the raw materials. 4 Oil 6. They are all 100% full. A building will order from someone who does not have any truck available. If your storage yards are full, you need more storage due to the full yards still receiving raw materials while exporting with all trucks, even if set to empty. They are producing raw materials faster than they can get rid of it, which usually means that they need to drive too far. r/CitiesSkylines. The rail network does not buy the goods and the exporting zone does not sell. Click on the district and you will get summary stats. . . 1 Units and Materials 6. . These should act as a bin for raw materials and prevent long exports. In your case Plastic and Animal Products. meanwhile, storage has trucks again, but no orders (as noone is waiting and just ordered an import instead) - so storage does export (trucks locked) you see, you cannot. Yeah, but WHY can't I import the balance? I don't have any ore or oil fields, because I heard they would run out of material super quickly, so that couldn't fix it in the long term. Don't know why skylines do that. Item: Needed for:. For 2 small crop fields, you need 3-4 small silos, and possibly. Hello all. . Furthermore I am aware that you need as many transport capabilities from outside the city, to import raw materials, so I have a cargo harbor, a cargo train station, a cargo airport and even several small recycling centers close by, and still some Industries are complaining about not having enough raw materials. Match your raw material production to demand within the area. When you look at import/export the game will show you that you are both importing and exporting forestry since the game has does not differentiate between raw and processed goods for some stupid reason. Sawmills import raw logs. industry off of imports, though if you don't have a good, quick way to import raw materials then it can hurt you on vehicle count and you can have issues with stuff complaining because imported raw materials. ago. i. I originally had four Ore storage facilities, and one of them started receiving massively excessive imports so I eventually deleted it and they moved to the next facility, and so on. The factory trucks don't pick up raw materials, they deliver finished products. . They also have their own trucks to transport the raw materials. Enable advanced logistics policy in the industry area tab. way the supply chain is configured in CS is that the processor/unique factory orders the resources from a warehouse or raw material storage area and the warehouse/storage area delivers the requested materials. BUT, when cargo trains arrives they only drop off one container and one truck exits the terminal. . -One sawmill and one logyard set to Balanced. When i only had Extractors and processing. Surely there's an option to stop that and I'm not seeing it. ago. It does not stop inner-city buys. . NEXUS12. 4. even though it doesn't stop it, but it doesn't get sick or create any sound pollution. • 5 yr. ago. Cities: Skylines. . . • 5 yr. In fact, the only reason to build your own industry is to reduce the need to import. After 40 hours in cities:skylines and 8 years of study/exp irl I would like to know how can i adjust import/export, its getting REALLY annoying. . 1 Raw Forest Products 6. Iniciar sessão Loja Início Lista de descobrimento Lista de desejos Loja de pontos Notícias EstatísticasLast discussion I saw was that raw sends its trucks to export for reasons so there's no-one to actually collect and supply domestic and you get a glut, but I have lots of storage (trucks) and still high exports of raw. . e. Is it posible to stop Importing and Exporting my goods? I want to store all the things i havest and create! When i put down a storage building (raw materials) and chose "fill" then it starts to import, before i even make my own goods. Industries issue. This won't be that much of a problem because my roads can handle the import traffic (They did before) but now my roads are empty when it comes to import traffic yet all industries and commercials are showing up as importing. Two city or zone Policies will greatly exacerbate the situation:The mining and oil industries are still being abandoned regularly due to lack of raw materials and the lumber industries are being abandoned due to no buyer found for the product. So yes, these different forestry industries use the same raw materials. it seems like cars and trucks are passing up my form industry as a whole and not delivering or exporting anything there Locked post. Now look at how every building, including most importantly your storage buildings, has a truck limit. its like rng is missing a range of numbers. I found that it was pretty unhelpful to see a building both importing and exporting the same thing, this makes it easier to see. not too much tho. Common issues faced by the players are “too few services”, “not enough raw materials”, and “ not enough buyers” for products. If you have a lot of local fields about, it will take them from there and less will be imported. #1. Ironically the sawmill gets raw materials from the "forest farms" that are further away than the storage yard. They released a broken DLC, accept it in your fanboy heart. But the actual wells will sit there inactive. The last couples day I noticed quite a few people claiming Industry doesn't work, or bug, or they can't stop their industry from exporting. . City importing tonnes of raw materials despite me over-producing them. Provide jobs and provide goods to be sold at commercial places. 1 Extractor Rates 6. The main issue that causes this error to occur is not that you do not have enough resources. put a storage barn/silo/ or the equivalent near your extractors. I don’t think that “vanilla” raw material producers are producing the same thing the Industries DLC has gotten us into thinking is raw materials.